Crypts was one of the first levels I worked on Broken Reality 2000. I was responsible of conceptualizing the look and the layout of the level as well as developing the modular assets, 3D modeling, some VFX assets, texturing and implementation of the environment. The reflecting cube map materials where done thanks to a collaboration with Adrian de la Garza (Galamot).
Interactive Crystals shaser with particle effects.
Broken Reality 2000 is out know! You can get in on Steam and Xbox One, Series S/X.